Non-Combat Encounters [Havenhold]

  1. A bard or minstrel, half dressed and looking over his shoulder

  2. Farmer going to/returning from market with his meager goods

  3. Farmer going to/returning from town with his/her sons

  4. Farmer going to/returning from town with his/her daughters

  5. Girl running away from home

  6. Boy running away to the city

  7. A lost child, in tears and holding a torn sack

  8. A troupe of entertainers, led by an overdressed and curious Elf

  9. Full company of mercenaries, led by a stout, dark bearded Captain

  10. A small group of mercenaries, dishevelled and sweating

  11. Minor noble travelling via horse, with servants

  12. Minor noble going to/returning from hunt, with retinue

  13. Local bailiff, sheriff or warden, with a suspicious outlook of strangers

  14. A hunter or poacher, with a huge longbow strapped to their back

  15. A pair of hunters or poachers, arguing about who is to blame for a missed shot

  16. Large trading caravan, with accompanying surly guards

  17. A lone trader/merchant on foot, leading a mule carrying their wares

  18. Lone trader/merchant riding on a horse drawn wagon

  19. Limping bailiff and his badly beaten prisoner

  20. Escaped prisoner, manacled and carrying a religious icon

  21. Sheriff and his dogs, out hunting an outlaw

  22. A boundary warden with a broken bow and empty scabbard, fuming as he walks

  23. Lone travelling priest, carrying a lit censer with an acrid smell

  24. Lone travelling cleric, with a faintly glowing mace

  25. Charismatic priest and retinue of apostles, who are mumbling to each other and won't make eye contact

  26. A cleric and a small retinue of acolytes, full of confidence

  27. A ranger/boundary warder patrol, with a cheerful leader

  28. A patrol from the local city or town guard, nervous about being out of town

  29. A foot messenger, with a ducal ring on his hand

  30. A horse messenger wearing a royal tabard and carrying a fine leather satchel

  31. A travelling historian carrying a sack of old stone statues

  32. A starving beggar, willing to trade information for food

  33. A group of refugees, telling stories of war and oppression in their homeland

  34. A wounded soldier, limping along on crutches

  35. A deserting soldier carrying a memento of a fallen friend

  36. A wandering dog, with a silver collar and name tag

  37. A bear wearing a collar and trailing a frayed rope

  38. A riderless horse, with bulging saddlebags

  39. A thrown rider, trying to catch his horse

  40. A wandering madman, ranting about an invisible creature

  41. A pair of dwarven prospectors, arguing loudly about where they took a wrong turn

  42. Halfling cook/chef, out foraging for ingredients

  43. Overturned wagon with injured merchant

  44. A bored elderly gnome, with a curious mechanical toy

  45. Fisherman by a riverside, without any fish

  46. Druid planting rows of trees across the road

  47. A drunk from a nearby tavern, unsteady on his feet

  48. A partially smashed coffin, with a “corpse” inside which is slowly moving

  49. A dealer of “used magical artefacts”

  50. An elf picking and eating wild berries

  51. A manic Herbalist, with green smears around his mouth

  52. Group of robed monks, carrying a lit censer

  53. A squire chasing his drunken master’s horse

  54. An armoured Dragonborn sitting on a stone, sharpening a sword and sighing

  55. Farmer with an unmoving mule, laden with fruit

  56. Guarded and chained prisoners digging a ditch

  57. A pair of wagon drivers preparing to race each other

  58. A tiny Earth Elemental, shifting pebbles from one side of the road to the other

  59. A group of dancing lights, which keep just ahead of the party

  60. A drug addict, coming down from their last score

  61. A harmless ghost, sadly humming an old song

  62. A gnome riding an armoured mastiff

  63. A hawker trying to find his bird

  64. A grave robber, with mud on his shoes and a dark, wet sack on his back

  65. A friendly necromancer with several raised skeletons, who offers to share food

  66. A gang of youths from a nearby town

  67. A gnomish tinker & merchant, offering magical mending

  68. A Quickling, fleeing from the service of a warlock

  69. A drunken Hill Giant, asleep and snoring loudly

  70. A starving hermit, bearing a sword handle without a blade

  71. A migrating Treant, walking down the middle of the road

  72. A dead knight’s retinue, returning the body home

  73. Traveling reeve or magistrate, summoned to a case

  74. A group of pilgrims, one of which is carrying a small, heavily bound chest

  75. A backwoods moonshiner, offering free samples of his wares

  76. A surveyor excited about discovering a door into an artificial hillock

  77. A dripping wet fisherman, climbing up from a riverbank with an angry look

  78. A girl picking wildflowers, acting as a lookout for local bandits

  79. A boy swinging a stick like a sword, with a pet dog following

  80. Villagers cutting wood to make bows

  81. A stone golem with one leg shorter than the other, never walking in a straight line

  82. A pixie telling rude jokes and riddles

  83. Four villagers burning a pile of corpses, which are emitting a thick purple smoke

  84. A wagoner trying to fix his strangely burned cart

  85. A contented Halfling, smoking an oddly scented pipe

  86. A wild-eyed and dishevelled Alchemist, ranting about a breakthrough

  87. An imp caught in a rabbit trap, screeching loudly

  88. A lost wagon guard, with scratches on his face

  89. A seller of genuine, if minor, religious relics

  90. An old gnome in hat and tattered clothes, rapidly shuffling a deck of cards

  91. An ebullient Orc, dressed in bright fine silks

  92. A Green Hag, offering a reward for revenge on those who tricked her

  93. A wine merchant, asking for directions to the nearby town festival

  94. A fur trapper, with a live wolverine as a pet

  95. A sour old grandmother, complaining bitterly about her eldest son

  96. A Hobgoblin out to see the world

  97. A young man, with a hideous mask magically stuck to his face

  98. A band of giant hunters, paid to kill a troublesome old Hill Giant

  99. A charcoal burner, telling stories about haunted trees

  100. A potion merchant, with a backpack full of ‘alternative’ potions